Parry → Blade Mode can suffice as your main fighting strategy throughout the game, so there’s no harm in learning it here. The rush almost makes me want to charge at the screen yelling, “WHAT NOW, PUNK!” Jumping into Blade Mode here feels so much better than just waltzing up to the enemy and executing it normally. Enough of that or we will end up getting caught in an infinite parry counter loop however, if we fight the good fight and emerge victorious from our parry counter infi-loop, Rising gives us the chance to dismember our opponent with Blade Mode. If they parry counter your parry counter, just parry counter the parry counter of your parry counter!Īnd what if they parry counter that? Then parry counter their parry counter of you parry counter of their parry counter of your parry counter!!Īll right. Now, how are we supposed to solve this problem? It’s easier than you think. I know they’re the enemy, but bravo to them. Well, not so much they might, as they will, and it’ll look something like this. If you’re going against someone skilled with a sword, they might parry and counter your parry counter right back at you. (They must’ve been releasing a lot of pent-up stress.) Just don’t start feeling smug because you accomplished one parry. ![]() ![]() The player just keeps cutting like they can’t get enough of it. If you’re able to hit the enemy with this counter, another chance will open up for you: a golden opportunity to cut the enemy to ribbons with “Blade Mode.” What’s more, if you parry at the exact moment you expect the enemy’s attack to connect, Raiden will counterattack right after you parry. (PS3: □/360: X)ĭo that and you’ll have pulled off a parry that completely protects you from the enemy’s attack. (hold the directional stick in the enemy’s direction)Ģ)Ğxecute a light attack. Parrying is executing an attack at the same time as your opponent in order to block their incoming attack.ġ)ğace the direction of the incoming attack. Being in charge of the action elements of the game, I’d like to take a minute to talk about exactly what parrying is.įirst then, let’s define it. Those who played the demo probably already know this, but Rising contains an action command called “parrying” that is critical for getting through battle with flair. Recently on my way to work, I find myself looking at streetlights and walls thinking “This’d probably be easy to cut…” and “Bet I could ninja run over that.”īut on to the show… As of now, we’re just about a few short weeks away from the game’s release. ![]() Hey, I’m Takahisa Taura, a game designer for Metal Gear Rising: Revengeance.
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